Brian, Thanks for the tutorial. This is a new and confusing area for me! I tried the variations of texture mapping on a box and noticed that when I use the UV editor it makes the applied texture much darker. Is there something I can adjust for that? Nick
another question. Since I am often creating models of wooden objects, it would be useful to be able to show end grain as well at the ends of an object. Is there some way to do this? Would I have to make a separate "end grain" texture? Can this only be done with procedural textures? The trouble with them is that they never look realistic. Nick
I don't believe you can lighten that texture preview while in the UV editor. I'll look into it and file a bug/wish as needed though.
For your end grain texture, make that part of the model a separate selection and use a different texture in the material for that object or the quick method is to just change the tile amounts in the UV settings (not the material itself) for the selection. For instance, make a wood grain texture tile.5 in the U and 20 in the V and it can approximate end grain.
Hello, Brian! Thank you for your great tutorial It helped me to finally understand UV mapping better.
One quick question about your rotation in Rhino. It looks very smooth and smartly rotating. Is it a plug in that you use? Could you let me know what it is?
I was using a 3D connexion Navigator which is why the rotation looks different. These devices work well in Rhino 5 by default in my experience without any additional plugins.
Hello, I'm a student that is using Rhino and Vray for my Thesis and previously only had experience in Rhino 4 and Vray 1. This tutorial explains texture mapping Extremely well Thank you so much! If you have any tutorials or classes in NYC please let me know. Best Jessa
Hi Jessa, Thanks! I'm glad this video helped. I don't have any NYC classes scheduled but here's a link to a bunch options all in your area... http://www.rhino3d.com/training/United_States/ One of these may work for you.
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8 comments:
Brian,
Thanks for the tutorial. This is a new and confusing area for me!
I tried the variations of texture mapping on a box and noticed that when I use the UV editor it makes the applied texture much darker. Is there something I can adjust for that?
Nick
another question.
Since I am often creating models of wooden objects, it would be useful to be able to show end grain as well at the ends of an object. Is there some way to do this? Would I have to make a separate "end grain" texture?
Can this only be done with procedural textures? The trouble with them is that they never look realistic.
Nick
Hi Nick,
I'm glad it helped.
I don't believe you can lighten that texture preview while in the UV editor. I'll look into it and file a bug/wish as needed though.
For your end grain texture, make that part of the model a separate selection and use a different texture in the material for that object or the quick method is to just change the tile amounts in the UV settings (not the material itself) for the selection. For instance, make a wood grain texture tile.5 in the U and 20 in the V and it can approximate end grain.
OK, thanks Brian!
Hello, Brian!
Thank you for your great tutorial
It helped me to finally understand UV mapping better.
One quick question about your rotation in Rhino. It looks very smooth and smartly rotating. Is it a plug in that you use? Could you let me know what it is?
Thank you
Hi CB,
Thanks!
I was using a 3D connexion Navigator which is why the rotation looks different. These devices work well in Rhino 5 by default in my experience without any additional plugins.
Hello,
I'm a student that is using Rhino and Vray for my Thesis and previously only had experience in Rhino 4 and Vray 1. This tutorial explains texture mapping Extremely well Thank you so much! If you have any tutorials or classes in NYC please let me know.
Best
Jessa
Hi Jessa,
Thanks! I'm glad this video helped. I don't have any NYC classes scheduled but here's a link to a bunch options all in your area... http://www.rhino3d.com/training/United_States/ One of these may work for you.
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