In this advanced video tutorial, learn to model smooth transitions using combinations of fillets, sweeps, and network surfaces.
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Showing posts with label Revolve. Show all posts
Showing posts with label Revolve. Show all posts
Monday, July 17, 2017
Monday, June 5, 2017
Modeling a Bernini column
In this simple tutorial, model a Bernini style column.
Labels:
Architecture,
Beginners,
Bernini column,
Helix,
Market,
Revolve,
Rhino 6,
Sweep,
Tangency,
Video tutorials
Location:
États-Unis
Thursday, February 25, 2016
Modeling a bubble R
In this advanced tutorial, learn to model a letter R in a bubble style while also being based on a specific font.
Thursday, September 16, 2010
Modeling three drinking glasses
In this tutorial, you'll learn how to model three separate drinking glasses using revolved surfaces. Volume analysis is also used to determine how much liquid they each would hold.
**Update** If you are looking for a RhinoScript that can scale objects to a target volume you're in luck! Pascal Golay has posted one to his scripting page here...
http://wiki.mcneel.com/people/pascalgolay
It's called "Set Object Volume". Just drag and drop the rvb file over a viewport in Rhino and run the command "SetVolume". Then follow the command line instructions to scale multiple objects in unison while targeting a specific volume for one of them.
**Update** If you are looking for a RhinoScript that can scale objects to a target volume you're in luck! Pascal Golay has posted one to his scripting page here...
http://wiki.mcneel.com/people/pascalgolay
It's called "Set Object Volume". Just drag and drop the rvb file over a viewport in Rhino and run the command "SetVolume". Then follow the command line instructions to scale multiple objects in unison while targeting a specific volume for one of them.
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