Learn how to make custom paneling routines using existing 2D and 3D geometry and the Paneling Tools plugin for Rhino. You can download and try Paneling Tools through the main wiki page on the plugin.
Great information, I wonder if you would help with something I am trying to do. I want to place 54 points equally around a sphere, and can't seem to figure out how to do this. Any suggestions?
Hi, You can use the panel grid by surface UV command on a sphere but you'll get multiple points at the poles. There is also the issue of the grid points naturally getting closer to one another as they approach the poles of the sphere. When you say "equally" do you mean by number or by distance?
If you can trim out a circle at the poles of the sphere you could use the result as the input for your panel grid. Use ShrinkTrimmedSrf first however to get the control points simplified. This mught be a good way to have more equally shaped panels then if you go straight to the poles. You'll have a hole to model over or you could leave it as an oculus ;)
Apologies for the super delayed response Anni. All surfaces can be thought of as four sided sheets of graph paper. Even if a surface looks circular because it is trimmed, it is still four sided when viewing the control points. If you want a circular grid with PT, use the ptGridArrayPolar command and then flow the grid of points onto your surface with FlowAlongSrf.
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5 comments:
Great information, I wonder if you would help with something I am trying to do. I want to place 54 points equally around a sphere, and can't seem to figure out how to do this. Any suggestions?
Hi,
You can use the panel grid by surface UV command on a sphere but you'll get multiple points at the poles. There is also the issue of the grid points naturally getting closer to one another as they approach the poles of the sphere. When you say "equally" do you mean by number or by distance?
If you can trim out a circle at the poles of the sphere you could use the result as the input for your panel grid. Use ShrinkTrimmedSrf first however to get the control points simplified. This mught be a good way to have more equally shaped panels then if you go straight to the poles. You'll have a hole to model over or you could leave it as an oculus ;)
This and the prior vid on paneling tools has just made me so happy! Thank you and keep doing what you are doing.
Dear Brian,
I would like to know how I can adapt the grid to my surface..
i know how to adapt it to the surface but its always "squared" grid. I want a rounded grid, just like my surface.
Is it possible?
Thank you in advance,
All the best,
Anna
Apologies for the super delayed response Anni. All surfaces can be thought of as four sided sheets of graph paper. Even if a surface looks circular because it is trimmed, it is still four sided when viewing the control points. If you want a circular grid with PT, use the ptGridArrayPolar command and then flow the grid of points onto your surface with FlowAlongSrf.
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